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Release it at just the right time, and you'll enter a cinematic clash that works on a rock-scissors-paper system in the form of vertical-horizontal-kick. It's a single-button technique that all characters have access to, and as you charge it up by holding the button down, you'll automatically parry incoming attacks. In that sense, it's more approachable than, say, Tekken 7, or even Dragon Ball FighterZ at higher levels.Īn entirely new mechanic, reversal edge, feeds into this accessibility. Although we're sure more advanced players will work out some devastating combos mere hours after the game launches, SoulCalibur VI is less about stringing blows together, and more about spacing, timing, and defending yourself appropriately.
Soul calibur vi review plus#
What's more, attack inputs are rarely complex, most requiring just a direction plus a button or two. With quick 3D movements that are easy to execute, feeling your way through a duel soon becomes second nature. The series has always been easy to learn, and that's no different with SoulCalibur VI. Fights are frantic and flashy affairs, and are immediately reminiscent of SoulCalibur II, especially in terms of speed. With SoulCalibur VI, it feels like the development team has taken a step back before trying its best to rediscover what made the earlier SoulCalibur games so enjoyable. It may have Roman numerals at the end of its name, but make no mistake: this is something of a reboot.
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